local x = -total_w/2 + (num_slots*0+14.07)*(W)+num_intersep*(INTERSEP - SEP) + (num_slots-1)*SEP + INTERSEP + W*(k-1) + SEP*(k-1) slot:SetPosition(x+341,190,0) table.insert(eslot_order, slot) local item = ponents.inventory:GetEquippedItem(v.slot) if item then slot:SetTile(ItemTile(item)) end
end
for k = 1,30 do local slot = InvSlot(k, HUD_ATLAS, "inv_slot.tex", self.owner, ponents.inventory)
self.inv[k] = self.toprow:AddChild(slot) local interseps = math.floor((k-1) / 10)
local x = -total_w/2 + W/2 + interseps*(INTERSEP - SEP) + (k-1)*W + (k-1)*SEP slot:SetPosition(x,0,0) local item = ponents.inventory:GetItemInSlot(k) if item then slot:SetTile(ItemTile(item)) end end
for k = 31,60 do local slot = InvSlot(k, HUD_ATLAS, "inv_slot.tex", self.owner, ponents.inventory)
self.inv[k] = self.toprow:AddChild(slot) local interseps = math.floor((k-1-30) / 10)
local x = -total_w/2 + W/2 + interseps*(INTERSEP - SEP) + (k-1-30)*W + (k-1-30)*SEP
slot:SetPosition(x,80,0) local item = ponents.inventory:GetItemInSlot(k) if item then slot:SetTile(ItemTile(item)) end end
即可获得双层主角物品条(60格),注意必须将游戏设置(options) - (Settings) - HUD

