A new interface paradigm for motion capture based animation systems(14)

酒烧吢头 分享 2021-06-01 下载文档

Abstract. This paper proposes a new user interface paradigm for motion capture based animation systems, providing intuitive and efficient ways to visualize the main motion capture concepts and operations. A prototype system was built, implementing the prop

Figure11:MotionWindow-connectingactorandmotiondescriptions.

3.3MotionOperations

Motionoperationsarethemostimportantobjectsinthearchitecture.Therefore,theymustbevisualizedinawaythatmakestheprocessintuitivetotheuser.Inourinterfaceparadigm,eachmotionoperationhasitsownwindow.Whenrequested,additionalobjectsareusedtohelpintheprocess,providingafullcontroloftheoperationparameters.

Allmotionoperationwindowshaveabasicsetofauxiliaryobjects:aninteractiveplayersliderandaframeruler.Theseobjectsalsofollowtheinterfaceconceptsdescribedearlier.

Filtering

The lteringoperation(Figure12)isrepresentedinawindowwithtoolswhichallowtheselectionofaspeci cregionofthemotiontobe ltered(andwithalistoftheexisting lters,whichcanbeaccessedbypressing Concatenation


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